In this second part on Liferay as a content management system, I will give a short overview of the sections that are important to us as content authors. I will review the different parts that make up the Liferay UI once you are logged in, with a focus on the main side menu on the left side of the screen as well as the simulation tool that allows us to review our content on multiple simulated devices.
In this post I will go over the basic concepts of a content management system, the differences between content, documents, media, portlets, pages, layouts and templates. These are not specific to any one content management system, but lay a good foundation of knowledge for the following more Liferay specific articles.
A well-structured information architecture (IA) should create a digital journey that encourages user engagement and increases conversion rates. The online experience is not just about what the user sees – it’s about how the user engages. Does your online or mobile experience provide your users a way to easily navigate and digest information on your site?
In this third part on the Liferay content management system, we will look at the main content creation and editing tools. The majority of content can be separated into Resources, News, Events or Blog post. In this case, we are considering specific content items as falling into these categories. Here, we will be talking about using the content management system to model these types of content.
Modernization is “the act of embracing the characteristics of present and recent time; being contemporary”. Contemporary enterprises need to adapt to becoming a responsive enterprise that evolves from being on the web to being part of it.
I have been working on adding CKEditor plugins to the Alloy Editor in Liferay DXP. There are some articles online at Liferay but they focus more on packaged or custom developed plugins. The trick is to create an OSGI module fragment.